UX Case Study

Activity Zone Designation

PC | MOUSE & KEYBOARD

In this flow the aim was to allow players to utilze a 'zone designation' system to designate specific secions of the interior or exterior of a location as a specific zone type. Zone options differ when inside or outside of a structure and the zone designation changes what can or cant be done in that specific area. As a mouse and keyboard project the goal was to make a gridded region dragging system to make it quick and easy to define zone regions and then use contextual flyouts to allow players to manage or get information about what items and storage are present in an exsiting zone.