UX Case Study
Loadout, Equipment, and Weapons
CONSOLE | CONTROLLER
In this clickthrough pink buttons and text are used to denote the golden path. In this flow we begin at the overview screen. The overview gives the player a visual representation of their character's avatar wearing their currently selected equipment. We also see at a glance what gear, weapons, and accessories are all currently equipped, and how those selections impact relevant stats. Should they choose to the player is able to drill down into the gear and weapon menus where theyre able to browse menus of alternate selections for parts and accessories, and see their stats, mods, and impacts in real time. Given the submenus for gear and weapons can be deep, the ability to one-touch press to get to the top level of other submenus was important to reduce extra presses just to go backwards. When nested into submenus where the player is choosing individual gear piece options they have the ability to press left or right to continue into the next gear submenu so we avoid needing to go backwards just to change which gear type the player is viewing.