UX Case Study

Info-Dense Material Inventory & Filtering

PC | MOUSE & KEYBOARD

This particular flow was specifically aimed at taking a massive set of data and making it simple and easy to ingest for the player. In a game that has very very heavy resource management like Rimworld or Stranded Alien Dawn its crucial to be able to keep track of all of the players' various materials. In this flow the goal was to take a huge set of materials type and subtypes and make it easy to view and filter any and all materials the player has, or may have at somet point. Organizing from a macro to micro method helps players immediately know where to look as they try to find the material theyre looking for. If they still cannot find a specific material the addition of a search fild to automatically filter the list helps expedite that process even further.