WWE 2K23
Even Stronger
As Principle UI Artist I worked on a variety of different parts of WWE 2K23. I worked on parts of just about every mode within the project. Along side a team of absolute killers I was a major player in developing and executing the overall style for the UI. I did in-engine screen construction, animations, sequences, effects, spashes and more. This includes developing animation and shader techniques captured in various states and transitions that can be seen in the main menu tiles below. This tech was then built to be scalable and used throughout the game.
I helped create, refine, and distribute pipelines, templates, and workflows for various UI asset, screen, shaders, effects, card series development, and more for the team that would be used throughout the cycle and in future cycles.
I also did a host of visual development work for vairous modes like card series work in MyFaction, screens/splashes/sequences in MyGM, story and brand packages for MyRise, and much more. Pieces of work I contributed have gone on to be used on the game's official website, promotional materials and advertisements to market the game.
Disclaimer: Images are mockups only. Specific superstar, cards, and rarities not earnable in game.
Disclaimer: Images are mockups only. Specific superstar, cards, and rarities not earnable in game.
Disclaimer: Images are mockups only. Specific superstar, cards, and rarities not earnable in game.