WWE 2K22
It Hits Different
I was part of a small but mighty team that created the MyFaction and MyGM modes in WWE 2K22. I worked on visual development for mode visuals and UI presentation for both modes. I also created screens, prefabs, series, asset suites, animations, and in-engine sequences. I was a key memeber in developing the template pipeline for creating card series visual templates and building them in a way to build future series at scale. The bones of this system continued to be used for cycles to come. The work of our team on MyGM and MyFaction modes played a large role in the WWE 2K franchise's return to greatness. Pieces of work I contributed have gone on to be used on the game's official website, promotional materials and advertisements to market the game.
Disclaimer: Images are mockups only. Specific superstar, cards, and rarities not earnable in game.
Disclaimer: Images are mockups only. Specific superstar, cards, and rarities not earnable in game.
Disclaimer: Images are mockups only. Specific superstar, cards, and rarities not earnable in game.
Disclaimer: Images are mockups only. Specific superstar, cards, and rarities not earnable in game.
Disclaimer: Images are mockups only. Specific superstar, cards, and rarities not earnable in game.
Disclaimer: Images are mockups only. Specific superstar, cards, and rarities not earnable in game.
Disclaimer: Images are mockups only. Specific superstar, cards, and rarities not earnable in game.