This game, built for the WebGL platform, takes players through 14 different levels where they assume the role of a person at different stages throughout the human lifespan.
As Art Director for this project it was my job to direct a small team of artists in creating immersive, detailed environments and characters that all had their own unique flavor while still maintaining the feeling of being part of the same universe. I created various forms of documentation and styleguides to assist in this pursuit. Pushing the boundaries of what is achievable visually while still remaining performant on a limited platform like WebGL was quite the balancing act.
In addition to being Art Director for this project, I was also the UI designer. Building a responsive UI that met strict accessibility standards was a high-priority item for the client. I created and animated the UI inside of the Unity game engine. It meets specified accessibility standards and also works across all screen sizes and device types.